Monday, September 10, 2012

Amnesia Developer on Piracy: "Screw it"

when the topic of piracy reared its ugly, eyepatched head, the developer’s stance was a simple “screw it.”
“It’s been over a year since we even thought about piracy,” Frictional Lead Programmer Thomas Grip wrote. “With sales as good as they are, we cannot really see this as an issue worth more than two lines in this post, so screw it.”
Grip also disclosed the exact cost of Amnesia’s three-year development was $360,000 and that it made “more than ten times” its budget from sales. He estimated nearly 1.4 million units sold so far from a combination of indie and Steam bundles and standalone purchases. Grip claimed monthly sales “lie at over 10,000 units” and translated it as a purchase made worldwide every five minutes.

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